English
Sindre Sorhus · word-list
MIT
English licence noticeLast updated
Guests play without giving us any personal information. Accounts are optional and need only an email address. No ads, no tracking, no purchases.
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Underwordle is run by an independent developer in Finland, who is responsible for the personal data described here. You can reach us at support@underwordle.com.
We use account data only to run your account: restoring your progress, showing your statistics and crediting each reward once. This is necessary to provide the account you ask for. Security counters are kept in our legitimate interest in protecting the game. Game statistics are sent only with your consent, which you give and withdraw in the game, and we use them only to balance the game: how far runs get and how hard words and fights are in each language. We don't use your data for advertising or profiling, and nothing in the game makes decisions about you with legal or similar effects.
We don't sell your data or share it with anyone else.
Underwordle is for everyone. Guest play needs no personal information at all. Game statistics stay off unless switched on, and contain nothing that identifies a player.
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We use only what the game needs to work, plus the anonymous statistics you can choose to switch on in the game. There are no advertising or analytics cookies, so there's no cookie banner: the game asks about statistics itself.
__Secure-underwordle.session_token keeps you signed in. Page scripts can't read it, and it's sent only over HTTPS to this site. It expires after seven days or when you sign out.__Secure-underwordle.state exists only while a Google sign-in is in progress, to protect it from forgery. It expires after five minutes.wordward., the game's earlier name, so older saves keep working. They hold no sign-in codes or session tokens. If a save can't be read after an update, one copy is kept with .unreadable added to its name instead of being deleted. Signing out or deleting your account removes the account copies from this browser.wordward.stats.v1 remembers whether you share anonymous game statistics. While they're on, wordward.stats.run.v1 keeps the current run's tally until the run ends, so a reload doesn't lose it. Nothing is stored for statistics until you switch them on.wordward-local-playtests, wordward.playtest.… and wordward.trial.…, only if you use the playtest launcher.03
You can also ask us to access, correct, delete, restrict or transfer your data, or object to how we use it. Email support@underwordle.com; we reply within one month. If you're unhappy with our answer, you can complain to a data protection authority, such as Finland's Data Protection Ombudsman.
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Playtests are optional and separate from the normal game. A session started from the playtest launcher records your participant code, language, game actions, timing and any ratings or comments you give. Recordings stay on your device; nothing is uploaded, and you decide whether to export and share a file.
A participant code doesn't guarantee anonymity, so don't put names or other personal details in codes or comments.
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Underwordle is free, and guest play is always available. Accounts are free and optional.
Gold, items and other rewards are part of the game. They have no money value and can't be bought, sold or exchanged. If paid features are ever added, this page will be updated before they appear.
Rules, balance, words and features may change. Progress can be lost through bugs or cleared browser data, and we can't promise the game will always be available.
Use only an email address that's yours. Don't try to access other players' accounts or disrupt the game.
Underwordle is an independent game, not affiliated with or endorsed by The New York Times or Wordle.
Nothing in these terms limits rights you have under consumer law.
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Underwordle's word lists are adapted from these sources and keep their own licences. Our changes are recorded in each notice; older notices use the game's former name, Wordward. No endorsement by the authors is implied.
Sindre Sorhus · word-list
MIT
English licence noticeRLA-ES contributors · international Spanish dictionary 2.9
MPL 1.1
Spanish credits and licenceOlivier R. · Grammalecte / Dicollecte 7.7
MPL 2.0
French credits and licenceWolfgang Lezius, Daniel Naber, LanguageTool and korrekturen.de; Björn Jacke and Franz Michael Baumann
Combined adaptation: GPL 3.0; original morphology: CC BY-SA 4.0
German credits and licenceRaimundo Santos Moura and the Brazilian community · VERO
LGPL 3.0
Portuguese credits and licenceGianluca Turconi, Davide Prina, Andrea Pescetti, LibreItalia and Marina Latini · Italian Writing Aids
GPL 3.0
Italian credits and licencehunspell-id / Kamus Indonesia authors
LGPL 3.0
Indonesian credits and licenceTurkish Data Depository contributors; Zemberek authors and Loodos
MPL 2.0 and Apache 2.0 contributions
Turkish credits and licencesSłownik SJP.PL contributors
CC BY 4.0
Polish credits and licenceAlexander I. Lebedev; modifications by Laszlo Nemeth
Upstream redistribution licence; modified data identified
Russian credits and licenceThese languages aren't on the site yet. Their sources are credited here too.
The source inputs, licence notices, selection records and build tools are available below. To rebuild all ten published answer pools, extract the shared tools and all nine language archives into the same empty folder, then follow the build instructions. English data and tools are in the shared archive. The archives preserve their original notices; these word-data licences do not relicense unrelated game code or artwork.
Source and archive SHA-256 manifest. Additional sources for languages in preparation are retained in development; those language packs are not distributed as part of the public game.
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For questions, privacy requests or accessibility feedback, email support@underwordle.com. You don't need an account to write.
The game supports keyboard play, sound controls and reduced motion. It hasn't had a formal accessibility audit yet.
This page is in English. The game itself is available in ten languages.